Boom Beach Supercell Storm the beach and win the day! Boom Beach is an strategic combat game where you fight a war against the evil Blackguard. Boom Beach is an strategic combat game where you fight a war against the evil Blackguard. The Scorcher is a massive, armored unit with a short range and attention span. It takes a boatload of Energy to deploy and leaves with a bang, harming everything nearby. The Scorcher is a relatively new unit added to Boom Beach and is available to players who have an HQ of level 18 or higher. It is a big high health and moderate damage unit that it difficult to control, but will unleash utter devastation upon enemy bases.
Hi Commanders! Today I will show you all I know about Scorcher.
Hope this will help!Just when you thought they couldn’t get any bigger, the Scorcher arrives on the scene! Terror wasn’t the only one tinkering with some big guns!With its powerful flamethrower and thick armor, the Scorcher is the latest and greatest war machine built to fight the Blackguard! Due to its enormous girth and size, the Scorcher takes up an entire landing craft and takes extra energy to land on the beach. Cannons, Boom Cannons, and Boom Mines are conventional counters to Tanks, but the Scorcher knows how to take a hit. General Strategy:. Unlocked at HQ18.
With the highest health in the game, the Scorcher sits at 25k hp at level 1. The Scorcher has a very short range, similar to a Heavy’s, and uses its flamethrower to set its target ablaze. The flamethrower also does AOE damage to targets behind its initial target and deals damage over time to buildings set on fire.
While powerful, the Scorcher has a very short range and can be whittled down slowly if surrounded by too many single target buildings.
Fire in the hole
|iOS + Android
| Your Boom Beach army just got a little hotter, as Supercell has added a fire-spitting tank to its tropical strategy game.
The new troop, The Scorcher, is a massive armored unit with a short range. It takes loads of Energy to deploy but leaves the battlefield by blowing up and damaging everything nearby. You'll need a level 18 HQ to hire one.
The update also adds female villagers and new new wildlife for your island, new power base layouts, and loads more stuff that means nothing to me. Here's all the update info, as per the Supercell forum.
New Stuff
- New Power Base tactical note system for Task Forces
- See information about your attacker's statues
- Several new Power Base layouts
- Find new wildlife on your island
- Female villagers
- New Gunboat upgrade visuals
- New Flamethrower upgrade visuals
- New, more accurate visual effect for Boom Mine explosions
- Tap on your Submarine's dive location while it's exploring the depths
Improvements
- The Grenadier now throws faster and further, with a slightly increased grenade explosion radius (DPS remains the same)
- Statue boosts will pause automatically during maintenance
- Increased Ice Statue boost times to 10h per PP
- Cannons, Boom Cannons and Boom Mines no longer deal double damage to Tanks, but instead deal more damage overall
- Tanks do more damage and train faster, but have less health
- Operation Intel costs now scale according to the size of your Task Force (tap here for more info)
- Sabotage price reduced (initially 3, then +2 per subsequent sabotage)
- Better pathfinding for all troops
- Gunboat ability grid when attacking is now pixel precise
- Recommended Task Forces now tell you why they're being recommended to you
Changes
- Matchmaking for 600 VPs and upwards has been changed (tap here for more info)
- PvP loot bonus is no longer determined by the strength of your opponent's defenses, only their total XP matters
- Added bonus to loot when attacking high VP players
- Dr. Terror's visiting hours have changed (tap here for more info)
Your Feedback
- If you leave a Task Force at any point during an Operation, you won't receive the OP reward, even if you re-join before the Operation finishes
- Officers can only kick a Task Force Member every 20 minutes
- You can join 10 Task Forces per day
- Landing Craft colors improved
Bug fixes
- Turrets no longer rotate all day long
- Friends list will show the correct VPs for your friends
- Sabotage button greys out when a sabotage is happening
- Attacking within the '4 minute next invasion window' won't reset the timer back to 4 minutes anymore
- Bouncing Dr. Terror base visual glitch removed
- Changed the Grenadier's movement speed text from moderate to slow (no change to his in-game movement speed)
- You can no longer leave 1-3 NPC bases on your map to 'game' the PvP base spawns (a fully empty map always gives the best chance of new invasions, as originally intended)
Will you be taking the new troop out for a ride?