It’s been exactly 15 years since Colobot was first released. That is quite a long time, isn’t it?
According to the information on unlike most real time strategy games (RTS), Colobot does not require tactics, but it does.
Very few games have a community that keeps them alive for so long. To celebrate this special occasion, we have prepared a new release – a release that adds one of the most requested features that were missing in the original game – class inheritance in CBOT! With object-oriented programming becoming more and more popular, we believe this feature will greatly increase educational value of Colobot.We also want to thank all of you, members of the Colobot community, for the last 15 years. Without you, Colobot wouldn’t be where it is now. We hope that with your help we will be able to continue updating and enhancing the game in the upcoming years.
Hey, it’s time for another update! This time we don’t have anything bigger to announce, but we have made some random improvements that should hopefully make your playing experience better.Main things worth mentioning are: making DefenseTower work and unlocking debugger in code battles, blur effect when pausing the game, addition of first person camera for the astronaut, better camera keybindings and joystick configuration, improved camera controls, possibility for adding custom win/lost scenes in userlevels, new debug menu and some bugfixes, as usual. More detailed changelog is available on our website:Userlevel designers should note that this update introduces a warning for incoming changes in EndMissionTake, update your levels because if you don’t, they will stop working soon!